Dragunity Dux
WIND 4

Dragunity Dux

  • Archetype:
  • Dragunity

  • ATK:
  • 1500

  • DEF:
  • 1000

  • View:
  • 3977




Gains 200 ATK for each "Dragunity" card you control. When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card.




 
 
AI Power Analysis
Utility / no clear roleConfidence: MediumEvaluated Oct 9, 2026
55± 8/ 100
Power Score
Intrinsic 50
Deck 58

Dragunity Dux — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 58 · Meta: provisional
  • Primary role: Utility / no clear role · Secondary: Recovery/Recursion

Why it scores here

Dragunity Dux is a Level 4 Normal-Summonable body whose one real effect converts a Level 3 or lower Dragon Dragunity from the GY into an equip, which gives it some recursion value without any return-to-hand or search. Its printed 1500 ATK and the +200 ATK per Dragunity bonus earn no points; the score rests on being a live, cheap, Normal-Summonable body in a deck that runs it in 400 of 400 sampled lists. No combo evidence was supplied, so combo conversion and resilience stay low and the score carries medium confidence.

Axis scores

Axis Score Evidence
Accessibility 70 Normal Summon body run in all 400 sampled decks at 1.87 copies average, with 66% of decks in the main Dragunity archetype (verified, observed).
Combo & Conversion 40 No recorded combo boards exist, and the GY-to-equip effect alone converts to only one extra body with help (inferred).
Resource Economy 45 The GY-to-equip effect spends no cost and recovers a Dragunity from the GY, but it does not return the equipped card or draw, so advantage is roughly even (verified, inferred).
Effect & Interaction 10 The card text has no negation, removal, or hand-trap effect, so opponent interaction is essentially zero (verified).
Material Utility 55 A Level 4 WIND Winged Beast is a usable generic material body, and it remains a Level 4 body when its effects are negated (verified, inferred).
Resilience & Flexibility 40 The ATK bonus and equip effect both depend on the card being on the field and not negated, so a single negate removes most of its value (inferred).
Deck-Building Efficiency 70 Playable at 1 to 3 copies with no garnets or locks, though it is tied to the Dragunity archetype (verified, observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Normal-Summonable Level 4 body that is run in every sampled Dragunity deck
  • GY-to-equip effect recovers a Level 3 or lower Dragon Dragunity at no cost
  • Cheap to run with no garnets or locks

Weaknesses

  • No interaction, negation, or removal in its text
  • Effect-dependent value is lost to a single negate
  • Tied to the Dragunity archetype for its bonus and recursion

Counters / choke points

  • Negation of its effects (removes the ATK bonus and the equip trigger)

Best use

Level 4 Normal-Summon body with GY-to-equip recursion for Dragunity. Decks: Dragunity.

Evidence & gaps

  • Verified: Level 4 WIND Winged Beast effect monster with 1500 ATK and 1000 DEF; Gains 200 ATK per Dragunity you control; On Normal Summon, targets a Level 3 or lower Dragon Dragunity in the GY and equips it to this card; Appears in all 400 sampled decks at 1.87 copies average
  • Observed: Present in 66.2% of decks in the main Dragunity archetype; Co-occurs with Dragon Ravine in 99.5% of decks and with Gae Dearg in 96%
  • Inferred: Effect converts the GY into a body via equip, giving modest recursion without card advantage; Effect-dependent value is lost to a single negate; Level 4 body remains a generic material when its effects are negated
  • Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no rulings supplied for the equip interaction











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