WIND
4Dragunity Dux
Archetype:
Dragunity
ATK:
1500
DEF:
1000
View:
3977
Gains 200 ATK for each "Dragunity" card you control. When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card.
Dragunity Dux — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 50 · Deck: 58 · Meta: provisional
- Primary role: Utility / no clear role · Secondary: Recovery/Recursion
Why it scores here
Dragunity Dux is a Level 4 Normal-Summonable body whose one real effect converts a Level 3 or lower Dragon Dragunity from the GY into an equip, which gives it some recursion value without any return-to-hand or search. Its printed 1500 ATK and the +200 ATK per Dragunity bonus earn no points; the score rests on being a live, cheap, Normal-Summonable body in a deck that runs it in 400 of 400 sampled lists. No combo evidence was supplied, so combo conversion and resilience stay low and the score carries medium confidence.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Normal Summon body run in all 400 sampled decks at 1.87 copies average, with 66% of decks in the main Dragunity archetype (verified, observed). |
| Combo & Conversion | 40 | No recorded combo boards exist, and the GY-to-equip effect alone converts to only one extra body with help (inferred). |
| Resource Economy | 45 | The GY-to-equip effect spends no cost and recovers a Dragunity from the GY, but it does not return the equipped card or draw, so advantage is roughly even (verified, inferred). |
| Effect & Interaction | 10 | The card text has no negation, removal, or hand-trap effect, so opponent interaction is essentially zero (verified). |
| Material Utility | 55 | A Level 4 WIND Winged Beast is a usable generic material body, and it remains a Level 4 body when its effects are negated (verified, inferred). |
| Resilience & Flexibility | 40 | The ATK bonus and equip effect both depend on the card being on the field and not negated, so a single negate removes most of its value (inferred). |
| Deck-Building Efficiency | 70 | Playable at 1 to 3 copies with no garnets or locks, though it is tied to the Dragunity archetype (verified, observed). |
Calculation
Weight profile: 0.7 Utility + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Normal-Summonable Level 4 body that is run in every sampled Dragunity deck
- GY-to-equip effect recovers a Level 3 or lower Dragon Dragunity at no cost
- Cheap to run with no garnets or locks
Weaknesses
- No interaction, negation, or removal in its text
- Effect-dependent value is lost to a single negate
- Tied to the Dragunity archetype for its bonus and recursion
Counters / choke points
- Negation of its effects (removes the ATK bonus and the equip trigger)
Best use
Level 4 Normal-Summon body with GY-to-equip recursion for Dragunity. Decks: Dragunity.
Evidence & gaps
- Verified: Level 4 WIND Winged Beast effect monster with 1500 ATK and 1000 DEF; Gains 200 ATK per Dragunity you control; On Normal Summon, targets a Level 3 or lower Dragon Dragunity in the GY and equips it to this card; Appears in all 400 sampled decks at 1.87 copies average
- Observed: Present in 66.2% of decks in the main Dragunity archetype; Co-occurs with Dragon Ravine in 99.5% of decks and with Gae Dearg in 96%
- Inferred: Effect converts the GY into a body via equip, giving modest recursion without card advantage; Effect-dependent value is lost to a single negate; Level 4 body remains a generic material when its effects are negated
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from the deck sample only no rulings supplied for the equip interaction






